A downloadable game

Download NowName your own price

Gather your team of Chroniclers and step out into a living world on the edge of an extinction event. Travel the wilds, observe and document monsters, creatures, and cultures, and help the world regain its voice. 

Stories will save the world, and you hold the pen.

Join the Mappa Mundi Discord community!

Join the Mappa Mundi Facebook community!


What Is Mappa Mundi?

Mappa Mundi is a TTRPG driven by exploration and ecology, taking place on the continent of Evasu, one part of a world being unmade by Fate.

The world of Ecumene is in crisis, on the verge of a slow but inevitable mass extinction event. Players take on the role of Chroniclers, brave souls setting out from hearth and home to travel the wilds and tell the story of this world in flux.

Emphasising non-violent gameplay, Chroniclers must work with the peoples, monsters, and creatures of Ecumene to return the world its voice.

With a particular focus on setting, Mappa Mundi positions players as a small but vital part of a wider ecosystem, and with the power, skill, and knowledge to save that ecosystem from collapse. 

Step beyond the comforts of home and explore a world that needs you. Research your targets as you explore cities and settlements across ten regions; map the world as you journey through the wilds; encounter monsters, creatures, and cultures isolated for one hundred years. 

Write Your Chronicle And Tell The Story That Saves A World.

Get the Mappa Mundi Prerelease Guide Now! 

The Mappa Mundi Prerelease Guide includes:

  • Full rules for games of Mappa Mundi, broken down into Playing the Game and Running the Game sections.
  • Setting and lore for the world of Ecumene and the region of Barbecia.
  • Character creation guide and printable character sheets.
  • Four Licences to build your Chronicler, including skill trees for each Licence.
  • Root and Branch: A Barbecian Adventure - the first adventure in our Chronicles of the Wild series. R&B provides Narrators with everything they need to run their first Mappa Mundi Chapter. 
  • Printable Journey Deck cards.

Join us in the Wilds!

Mappa Mundi will launch its crowdfunding campaign in early 2025. You can join our crowdfunding community over on Backerkit Launch by clicking the image below.



Mappa Mundi also has communities on Discord and Facebook, as well as presences on both DriveThruRPG and here on Itch.io.

Join us on our social platforms to find players and narrators, take part in games and playtesting, and to be the first to hear all new announcements as we approach our crowdfunding campaign.

Download

Download NowName your own price

Click download now to get access to the following files:

Mappa Mundi EERPG Prerelease Guide (Spreads).pdf 162 MB
Mappa Mundi EERPG Prerelease Guide (Pages).pdf 162 MB
Mappa Mundi EERPG Prerelease Guide (Spreads) (PRINT FRIENDLY).pdf 60 MB
Mappa Mundi EERPG Prerelease Guide (Pages) (PRINT FRIENDLY).pdf 60 MB
Mappa Mundi Character Sheet (PRINT FRIENDLY).jpeg 184 kB
Mappa Mundi Chronicle Sheet (PRINT FRIENDLY).jpeg 98 kB
Mappa Mundi Prerelease Journey Cards.zip 33 MB
Barbecia Blank Map.psd 62 MB

Comments

Log in with itch.io to leave a comment.

(+1)

Hi! I love reading through this system- the Skills are my favorite aspect by far, with 

One thing I'm a little confused around is advancement- there are two points where the system diverges from my expectations.

-Can someone just decide to 'jump' to a d12 ability die? I'm not clear as to whether you need to upgrade Observation a d8 before you can upgrade it to a d10,  for example.

-The cost of Skills scales with the current Ability die, which seems to push people to delay Ability advancement- the opposite of my usual expectations. What's the intent with this? I see that Expertise is only gained on succeeding with a task, which counterbalances this a bit, but it's still a surprise. 

Hello and thanks for the questions! I'll do my best to answer them :)

1) No, players must move up through the dice. This represents them gaining training in the given ability. Dice move from d4 to d6 to d8 to d12 (there is no d10, which is where the confusion might have come in?)

2) The intent behind that is to give players a conundrum :) Do they choose to make unlocking new Skills easier by making Checks harder to achieve (a lower dice makes more difficult tasks harder), or do they choose to make Checks easier by upgrading their dice, making them more generally capable out in the world, but make Skills harder to unlock. A specific design choice in this case! :)

I hope that answers your questions! If there's anything else I can help with, just let me know. And don't forget, Mappa Mundi is now live on Kickstarter, and the most up to date version of the rules (the Quickstart Guide) is available on the KS page.

(+1)

Oh, thanks!

I actually wasn't aware of the Kickstarter, thanks for the shout!

Ah well I'm glad I brought it to your attention! :) The campaign runs until March 4th. You can find the link here: https://www.kickstarter.com/projects/threesailsstudios/mappa-mundi-an-exploratio...

Is this a solo RPG?

(+1)

Hey :)
It isn't designed as a solo RPG, but we are currently working on some pre-written 'choose your own adventure' style chapters to facilitate solo play.
Mappa Mundi also works really well with two players, one as the Narrator and one as a lone Chronicler setting out into the Wilds!

Hello, who is the artist for the cover art?

(+1)

The artist for the cover (and for the whole book, and for all Three Sails Studios projects) is Joel Kilpatrick :)

Thank you very much!

No problem! :) I hope you enjoy the prerelease guide. There is plenty more artwork to come, and we'll be sharing it on Discord, Facebook, and our mailing list!